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Livros
Luke Drumm

Microsoft XNA 4.0 Game Development Cookbook

In Detail
Microsoft XNA attempts to free game developers from writing “repetitive boilerplate code”, allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds.

“Microsoft XNA 4.0 Game Development Cookbook” is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360, and Windows Phone 7 game play.

There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but “Microsoft XNA 4.0 Game Development Cookbook” will help you take the steps to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish!

The book's recipes will get you up and going quickly with the next level of game features such as 3D graphics, AI, and network play.

With this practical cookbook to hand, even the more experienced developer will be better equipped to achieve high level tasks with XNA in a quick and efficient manner.

Approach
“Microsoft XNA 4.0 Game Development Cookbook” is a fast-paced cookbook for taking your knowledge of the framework further with advanced game development tasks. Packed with step-by-step instructions and screenshots, the book will solve an experienced developer's everyday coding problems.

Who this book is for
If you are an XNA developer who has already successfully mastered simple 2D and 3D XNA tasks, dive into “Microsoft XNA 4.0 Game Development Cookbook” for something more challenging. You should be comfortable with the basics of the XNA framework, and have experience with C#.
305 páginas impressas
Ano da publicação
2012
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