en
Raph Koster

A Theory of Fun for Game Design

Avise-me quando o livro for adicionado
Para ler este livro carregue o arquivo EPUB ou FB2 no Bookmate. Como carrego um livro?
Este livro está indisponível
320 páginas impressas
Já leu? O que achou?
👍👎

Citações

  • антонfez uma citaçãohá 5 anos
    A lot of old age is attributable to losing neurons, losing connections, losing the patterns we have built up, settling into fewer and fewer until all we can do is stand by helplessly as the world dissolves into noise around us.
  • антонfez uma citaçãohá 5 anos
    When you feed a player through a game trellis, right now, we tend to speak only of “fun” and “boring.” Mastery of the medium of games will have to imply authorial intent. The formal systems must be capable of invoking desired learning patterns.

    If they can’t, then games are a second-rate art form, and always will be.
  • антонfez uma citaçãohá 5 anos
    The best test of a game’s fun in the strict sense is playing the game with no graphics, no music, no sound, no story, nothing. If that is fun, then everything else will serve to focus, refine, empower, and magnify. But all the dressing in the world can’t change iceberg lettuce into roast turkey.

Nas estantes

fb2epub
Arraste e solte seus arquivos (não mais do que 5 por vez)