Familial relationships do often adhere to a stereotype or format, but to turn from stereotype to character, consider how you will complicate your characters, and demonstrate that through dialogue-driven exposition.
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Choice and agency are part of the material of storytelling in games – and you can make decisions against the grain of players’ expectations for better storytelling.
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Characterisation can be derived from disagreement, silence, and lack of effect.
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What’s important is that the player is acting, leaning in, and playing ‘as’ the character very often.
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David Edgar, How Plays Work
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